It might be just me, but I can not but notice that sometimes the dialogs in the game have this A2 english textbook level to them. I am not saying that the writing is bad, but sometimes I can't, but cringe from the phrases that the characters use, mostly because they don't seem realistic or have any character behind them.
Okay I will try but I should probably mention that most of my feedback might sound like ,,If I were the writer" because it way simpler for me to point out the problems, and not because I want to offend the writer.
First of all, I want to point out that at my first playthrough I had this problem with immersion.
The start of the game felt too rushed. Almost like the game was forcing us to finally get to the main part. From the start we can already deduce that mc is going through what seems like mid life crisis or even depression, but that is it. There lack of deep description and the rush of it all creates a problem. The player has no reason to care about the mc or wish to connect to the problems that mc is going through or will have to get through in the future. Which is bad since player is the supposed to be the mc. And if we feel nothing for the mc, we will have problems connecting to other characters. I am not saying you should go give full description of mc life, but something still brief but deep should help establish the connection between the player and the game.
Second of all, I want to point out the lack description. The complaint is close to the first one but I still think I should say something about it.
I will give you a small example with a specific from the game.
After we first meet Noba and are about to leave, Noba calls out to us and asks us to not say goodbye. In this moment there is a lack of any description of how Noba theoretical looks like or what kind of feeling he is going through. A simple description, for example like this ,,You looked back. She looked nervous and almost scared while looking at her own feet. But after few seconds she finally seemed to be able to gather the courage and look back at your eyes. ,,Will you come back?" " can strongly make the player more connected to the character or have a better understanding of the character.
There is also a line when meeting Way for the second time : However they were lurched forward quite a bit. It suggests that they are paying more attention to you, or rather, observing you more intently.
This specific sentence threw me off cuz it seemed like suddenly I was in third person while simultaneously not.
Then there are dialogs that I need time to look over to be able to give a better description of what kind of problem I have with them. But for now I will say that to me they seemed too bland or didn't have the natural flow that usual conversations have(or at least I didn't feel it or seen it at my first playthrough)
For now this is all the feedback I can give about the writing. So to end it on a more positive note I want to mention that the art design is cool and I loved the heart eyes.
Thank you so much for everything. My writer is currently working on episode 2, so I'll have some time to address the issues you mentioned regarding episode 1. Thank you so much for the feedback, from the bottom of my heart.
I'll try to tweak some things in episode 1, but regarding the MC, the idea was that you don't really know who he is because he's supposed to be "you," which is why the beginning is short and Way talks to you from the start, because Way is talking to the PLAYER, not exactly the MC. I didn't want to give the MC too much lore because people wouldn't feel like they were them; I just gave a silly reason for him moving to another city. But I'll try to describe it better within the game, thank you very much.
I fully understand that decision. To be fair the reason for my complaint with the mc might stem from the pace at the start of the game( and me having weird dislike of any kind God in romcoms) and the fact that this is still only the beginning of the game and I don't what to really expect from you in the future.
Played the demo long ago and loved it. now when im playing the new version i just got black pages on the lewed scenes. Like when Nuba pleasure him self behind the conter. Tried it the Linux version and then the windows version via wine Any idea whats the problem?
FYI I keep getting stuck entering the name. Don't use the letter L since it causes the game to go back to an earlier scene and break. The letter H and any others that are hotkeys probably also cause problems.
Can you explain a little more? I'm trying to make something more on the EROGE side but still being cute and comfortable for the LGBT group. The intimate moments will be a little faster but still on the right pace. The next build, all the scenes are going to be animated! <3
Very good, beta is quite short but I have yet to try other choices. CGs are nice and art style is quite cute. Some small issues with text, typos and such, but most are minor annoyances typical from beta products.
Thank you, now its working I do like the game, if i could suggest one thing it would be more choices for the player. Even bad choices that makes the game end fast is good so there will be multiple endings. Keep up the good start!
I have a difficult insight into the skip button. I personally don't think it's good for the game, even though I know many players may request it. I'll probably postpone the option for players to use it, as the button already exists; I just removed it because I wanted to see the reaction.
Seems like a good start. Hope more quality of life improvements are added on, like being able to save during the multiple choses and opening settings with right click.
Also I came across a bug in which when I got to Noba's house and it shifting to a sex scene, the screen was completely black and I couldn't progress.
This week, I'll make the mobile version if everything goes well. I need to fix a lot of things that I received from feedback, so I can give a better experience for mobile too.
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It might be just me, but I can not but notice that sometimes the dialogs in the game have this A2 english textbook level to them. I am not saying that the writing is bad, but sometimes I can't, but cringe from the phrases that the characters use, mostly because they don't seem realistic or have any character behind them.
Could you elaborate more? we would like feedback on that.
Okay I will try but I should probably mention that most of my feedback might sound like ,,If I were the writer" because it way simpler for me to point out the problems, and not because I want to offend the writer.
First of all, I want to point out that at my first playthrough I had this problem with immersion.
The start of the game felt too rushed. Almost like the game was forcing us to finally get to the main part. From the start we can already deduce that mc is going through what seems like mid life crisis or even depression, but that is it. There lack of deep description and the rush of it all creates a problem. The player has no reason to care about the mc or wish to connect to the problems that mc is going through or will have to get through in the future. Which is bad since player is the supposed to be the mc. And if we feel nothing for the mc, we will have problems connecting to other characters. I am not saying you should go give full description of mc life, but something still brief but deep should help establish the connection between the player and the game.
Second of all, I want to point out the lack description. The complaint is close to the first one but I still think I should say something about it.
I will give you a small example with a specific from the game.
After we first meet Noba and are about to leave, Noba calls out to us and asks us to not say goodbye. In this moment there is a lack of any description of how Noba theoretical looks like or what kind of feeling he is going through. A simple description, for example like this ,,You looked back. She looked nervous and almost scared while looking at her own feet. But after few seconds she finally seemed to be able to gather the courage and look back at your eyes. ,,Will you come back?" " can strongly make the player more connected to the character or have a better understanding of the character.
There is also a line when meeting Way for the second time : However they were lurched forward quite a bit. It suggests that they are paying more attention to you, or rather, observing you more intently.
This specific sentence threw me off cuz it seemed like suddenly I was in third person while simultaneously not.
Then there are dialogs that I need time to look over to be able to give a better description of what kind of problem I have with them. But for now I will say that to me they seemed too bland or didn't have the natural flow that usual conversations have(or at least I didn't feel it or seen it at my first playthrough)
For now this is all the feedback I can give about the writing. So to end it on a more positive note I want to mention that the art design is cool and I loved the heart eyes.
Thank you so much for everything. My writer is currently working on episode 2, so I'll have some time to address the issues you mentioned regarding episode 1. Thank you so much for the feedback, from the bottom of my heart.
I'll try to tweak some things in episode 1, but regarding the MC, the idea was that you don't really know who he is because he's supposed to be "you," which is why the beginning is short and Way talks to you from the start, because Way is talking to the PLAYER, not exactly the MC. I didn't want to give the MC too much lore because people wouldn't feel like they were them; I just gave a silly reason for him moving to another city. But I'll try to describe it better within the game, thank you very much.
I fully understand that decision. To be fair the reason for my complaint with the mc might stem from the pace at the start of the game( and me having weird dislike of any kind God in romcoms) and the fact that this is still only the beginning of the game and I don't what to really expect from you in the future.
Played the demo long ago and loved it. now when im playing the new version i just got black pages on the lewed scenes.
Like when Nuba pleasure him self behind the conter.
Tried it the Linux version and then the windows version via wine
Any idea whats the problem?
add me on discord so I can help you on it: nobafka
FYI I keep getting stuck entering the name. Don't use the letter L since it causes the game to go back to an earlier scene and break. The letter H and any others that are hotkeys probably also cause problems.
Yeah I'm sorry for that, it's already fixed on Patreon and will be out soon for free on itch.io! Thankn you for the feedback <3
This game is really good, I wish the intimate moments is like hazelnut latte.. I hope in the future it's also animated
Can you explain a little more? I'm trying to make something more on the EROGE side but still being cute and comfortable for the LGBT group. The intimate moments will be a little faster but still on the right pace. The next build, all the scenes are going to be animated! <3
portugues please
After we finish episode 1, I'll do language support for Spanish and Portuguese!
I can't tell if the art is AI or not.
We don't use AI. We respect our work, and proper hands make everything. If we used AI, we would at least warn anywhere on the page.
Thank you for responding. I'm just super cautious about what's AI and not.
Some things for 1.3:
-Saving the game makes 2 versions of the scene you're on and the one before it
-Saving at Noba's HJ and then going back to it via a save will have Noba cover the screen
Thanks so much for the reports. But I would like to know, can you explain the make 2 versions of the scene?
Very good, beta is quite short but I have yet to try other choices.
CGs are nice and art style is quite cute. Some small issues with text, typos and such, but most are minor annoyances typical from beta products.
Think i found a problem, when they get home to Noba and start having some fun the screen goes black and i cant do anything except close the game
Fixed! I'll make a build today with the mobile port as well
Thank you, now its working
I do like the game, if i could suggest one thing it would be more choices for the player. Even bad choices that makes the game end fast is good so there will be multiple endings.
Keep up the good start!
We're planning to make a rework on the first part of this episode and I'm gonna make some good impactfull choices. Thank you so much for ur feedback!
Ill play it when port is done. Nice game tho
I hope you can eventually make an android port for this
I made a post right know about it! This week the port will be done! <3
okay, great! Thanks a bunch
Have started now the beta, and i have my first simple suggestion: put a skip button
I have a difficult insight into the skip button. I personally don't think it's good for the game, even though I know many players may request it. I'll probably postpone the option for players to use it, as the button already exists; I just removed it because I wanted to see the reaction.
Mobile port?
This week!
Omfg I love you. Yay!
Seems like a good start. Hope more quality of life improvements are added on, like being able to save during the multiple choses and opening settings with right click.
Also I came across a bug in which when I got to Noba's house and it shifting to a sex scene, the screen was completely black and I couldn't progress.
Thank you so much for this report. Yes, I'm doing some QoL improvement so I can port to mobile. My hope is this week to have a very clean build.
Good to hear! I wish to the best.
Love the start, not finished all of Beta yet but your doing it good!
THANK YOU SO MUCH! I've already received a lot of feedback and I'm planning some big changes this week. Love you, sweetie!
Are there plans for a android port ?
Ps. love your work on HazelNut latte
This week, I'll make the mobile version if everything goes well. I need to fix a lot of things that I received from feedback, so I can give a better experience for mobile too.
Just played Hazelnut Latte game and saw devs name on programmers, waiting for your game too man !
Glad <3